![]() ![]() Luckily there was a significant RTX overhaul in a December patch, about a month after the game launched. Using an expensive RTX 2080 Ti at 1080p, performance was halved from DXR Off to DXR Low, and much worse on the Ultra mode. Half of the game's four RTX modes didn't work properly, there were visual artifacts, and performance was horrendous. Battlefield V with ray tracingīattlefield V was the first of the bunch and ray tracing in this game was a fail at launch. There have been plenty of other announcements, including Wolfenstein Youngblood, Minecraft, and several others, but as of late September, none of those other games actually have RTX modes that you can play right now. Overall in one year of RTX we've had five major releases. ![]() RTX games released in the first year are as follows: Battlefield V, Shadow of the Tomb Raider, Metro Exodus, Control, Quake II and Stay in the Light. However, as Stay in the Light is an early access title with a total sum of 25 reviews on Steam, we won't cover it either. To our knowledge those games are as follows: Battlefield V, Shadow of the Tomb Raider, Metro Exodus, Control, Quake II and Stay in the Light. We'll leave those to future RTX roundups, today we'll focus on the games that were roughly available during the first year of RTX ownership, which was roughly until late September. Fast forward until July, we've had even more RTX GPUs hit the market with the Super line-up, so there's no shortage of RTX products available at a range of price points from $350 and above.Īs we were working on this feature, a few new games joined the fray but those won't be covered today like Call of Duty: Modern Warfare and an indie title called Deliver us the Moon. That was quickly followed by the RTX 2080 Ti, RTX 2070 and then in January 2019, the RTX 2060. Starting from the beginning, Nvidia released the first consumer GPU with hardware accelerated ray tracing on Septemin the GeForce RTX 2080. Has performance improved? Have some of the visual issues been sorted out? Has Nvidia delivered on their launch day promises? A look at the games that came out with RTX support, the games that didn't, and just how the ecosystem has evolved in the space of twelve months. We'll do a recap of the entire first year of Nvidia's ray tracing efforts. This is bound to be a long one, so strap yourselves in. It's been months since we last discussed ray tracing in detail, when we tested it on early titles such as Battlefield V, and the latest releases of Metro and Tomb Raider, so there's plenty of fresh stuff to go over, more benchmarks, more experience playing those games and quite a few opinions. Time to revisit the state of ray tracing. ![]()
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